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Virtual Reality in Healthcare Skills Training: The Effects of Presence on Acceptance and Increase of Knowledge

dc.contributor.authorPlotzky, Christian
dc.contributor.authorLindwedel, Ulrike
dc.contributor.authorBejan, Alexander
dc.contributor.authorKönig, Peter
dc.contributor.authorKunze, Christophe
dc.date.accessioned2021-05-13T16:40:41Z
dc.date.available2021-05-13T16:40:41Z
dc.date.issued2021
dc.description.abstractWith an ever-increasing need of skilled healthcare workers, efficient learning methods like Virtual Reality (VR) are becoming increasingly important. We developed and tested a VR simulation for endotracheal suctioning. The aim of this pilot study was to examine the VR simulation’s acceptance and increase of knowledge among participants. Furthermore, the effects of presence on acceptance and increase of knowledge were investigated. A total of 51 students participated in the pilot study, using a quasi-experimental pre-post-test design. A modified Unified Theory of Acceptance and Use of Technology (UTAUT) and the Igroup Presence Questionnaire (IPQ) were used. Correlation and regression analyses were performed. Pre- and post-tests showed a significant increase of knowledge (p < 0.001). The correlation between presence and behavioural intention was highly positive (r = 0.52, p < 0.001). Performance and effort expectancy are dominant effects on behavioural intention of using the VR simulation as an educational tool. The results indicate that a simulation which conveys a higher sense of presence is more likely to be accepted by learners. Regarding outcomes of presence on increase of knowledge, we found no significant correlation. Based on our study, we propose a design for a future mixed reality simulation with haptic elements and a plan on how to assess skills improvement.en
dc.identifier.doi10.1515/icom-2021-0008
dc.identifier.pissn2196-6826
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/36433
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 20, No. 1
dc.subjectVirtual Reality
dc.subjectHealth Care
dc.subjectEducation Technology
dc.subjectAcceptance
dc.subjectPresence
dc.subjectIncrease of Knowledge
dc.titleVirtual Reality in Healthcare Skills Training: The Effects of Presence on Acceptance and Increase of Knowledgeen
dc.typeText/Journal Article
gi.citation.endPage83
gi.citation.publisherPlaceBerlin
gi.citation.startPage73

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