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Comparing the Effectiveness and Ergonomics of Smartphone-Based Gamepads

dc.contributor.authorWührl, Christoph
dc.contributor.authorSchmid, Andreas
dc.contributor.authorHößl, Sabrina
dc.contributor.authorWimmer, Raphael
dc.date.accessioned2024-10-08T15:12:59Z
dc.date.available2024-10-08T15:12:59Z
dc.date.issued2024
dc.description.abstractEven though smartphones offer a broad design space for being used as input devices for video games, their form factor makes them less ergonomic than physical gamepads. Previous research suggests that customizable controller layouts and added haptic feedback can improve the quality of smartphone-based gamepads. However, there are no rigorous user studies comparing different types of smartphone controllers to each other. In this paper, we present results of a user study in which we compared three different smartphone-based gamepads: a smartphone controller with a standard layout, a customizable smartphone controller, and a smartphone controller with a haptic case. Additionally, we included a physical gamepad as a reference in our study. Participants used the different controllers to play a racing game and complete pointing tasks. We found that the physical gamepad outperforms smartphone-based controllers in terms of efficiency, but there was no significant difference in effectiveness. Furthermore, our qualitative findings open up design considerations for future improvements of smartphone-based game controllers.en
dc.identifier.doi10.1145/3670653.3670676
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/44830
dc.language.isoen
dc.pubPlaceNew York, NY, USA
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of Mensch und Computer 2024
dc.subjectgamepad
dc.subjectgaming
dc.subjectinput device
dc.subjectsmartphone
dc.titleComparing the Effectiveness and Ergonomics of Smartphone-Based Gamepadsen
dc.typeText/Conference Paper
gi.citation.startPage207–218
gi.conference.locationKarlsruhe, Germany

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