Game of TUK: deploying a large-scale activity-boosting gamification project in a university context
dc.contributor.author | Müller, Julia | |
dc.contributor.author | Sprenger, Max | |
dc.contributor.author | Franke, Tobias | |
dc.contributor.author | Lukowicz, Paul | |
dc.contributor.author | Reidick, Claudia | |
dc.contributor.author | Herrlich, Marc | |
dc.contributor.editor | Alt, Florian | |
dc.contributor.editor | Schneegass, Stefan | |
dc.contributor.editor | Hornecker, Eva | |
dc.date.accessioned | 2020-09-16T07:52:28Z | |
dc.date.available | 2020-09-16T07:52:28Z | |
dc.date.issued | 2020 | |
dc.description.abstract | We present Game of TUK, a gamified mobile app to increase physical activity among students at TU Kaiserslautern. The scale of our project with almost 2,000 players over the course of four weeks is unique for a project in a university context. We present feedback we received and share our insights. Our results show that location-based activities in particular were very popular. In contrast, mini-games included in the app did not contribute as much to user activity as expected. | en |
dc.description.uri | https://dl.acm.org/doi/10.1145/3404983.3410008 | en |
dc.identifier.doi | 10.1145/3404983.3410008 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/34260 | |
dc.language.iso | en | |
dc.publisher | ACM | |
dc.relation.ispartof | Mensch und Computer 2020 - Tagungsband | |
dc.relation.ispartofseries | Mensch und Computer | |
dc.subject | gamification | |
dc.subject | mobile app | |
dc.subject | motivation | |
dc.subject | physical activity | |
dc.title | Game of TUK: deploying a large-scale activity-boosting gamification project in a university context | en |
dc.type | Text/Conference Paper | |
gi.citation.publisherPlace | New York | |
gi.citation.startPage | 169–172 | |
gi.conference.date | 6.-9. September 2020 | |
gi.conference.location | Magdeburg | |
gi.conference.sessiontitle | MCI: Short Paper (Poster) | |
gi.document.quality | digidoc |