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Towards an Investigation of Embodiment Time in Virtual Reality

dc.contributor.authorKocur, Martin
dc.contributor.authorRoth, Daniel
dc.contributor.authorSchwind, Valentin
dc.contributor.editorHansen, Christian
dc.contributor.editorNürnberger, Andreas
dc.contributor.editorPreim, Bernhard
dc.date.accessioned2020-08-18T15:20:01Z
dc.date.available2020-08-18T15:20:01Z
dc.date.issued2020
dc.description.abstractVirtual Reality (VR) allows us to embody any possible appearance using avatars. Previous work found that the visual appearance of an avatar can affect the user’s behavior – a phenomenon known as the Proteus effect. The illusory feeling of owning a virtual avatar – the body ownership illusion – modulates the Proteus effect. Prior investigations revealed that the time of how long users embody an avatar can affect the extent of the body ownership illusion, however, it is currently unknown whether and how behavioral changes caused by the Proteus effect are moderated by the embodiment time. Therefore, we are planning to conduct a study with 30 participants where we induce the Proteus effect using avatars of different perceived ages to evaluate the effect of embodiment time on walking speed. We hypothesize that the longer users embody an elderly avatar, the slower they will walk in VR. In this proposal, we suggest a study design to evaluate the effect of embodiment time on the body ownership illusion and behavioral changes caused by the Proteus effect in VR.en
dc.identifier.doi10.18420/muc2020-ws134-339
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/33555
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2020 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual reality
dc.subjectavatars
dc.subjectProteus effect
dc.subjectvirtual embodiment
dc.titleTowards an Investigation of Embodiment Time in Virtual Realityen
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.conference.sessiontitleMCI-WS16: User-Embodied Interaction in Virtual Reality (UIVR)
gi.document.qualitydigidoc

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