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Gamer, a General Game Playing Agent

dc.contributor.authorKissmann, Peter
dc.contributor.authorEdelkamp, Stefan
dc.date.accessioned2018-01-08T09:14:52Z
dc.date.available2018-01-08T09:14:52Z
dc.date.issued2011
dc.description.abstractThis work is concerned with our general game playing agent Gamer. In contrast to many other players, we do not only use a Prolog-like mechanism to infer knowledge about the current state and the available moves but instantiate the games to reduce the inference time in parallel UCT game tree search. Furthermore, we use the generated output to try to solve the games using symbolic search methods and thus play optimally.
dc.identifier.pissn1610-1987
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/11185
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 25, No. 1
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.subjectGeneral game playing
dc.subjectInstantiating games
dc.subjectSolving games
dc.subjectSymbolic search
dc.subjectUCT
dc.titleGamer, a General Game Playing Agent
dc.typeText/Journal Article
gi.citation.endPage52
gi.citation.startPage49

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