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How Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Reality

dc.contributor.authorRadiah, Rivu
dc.contributor.authorProdan, Pia
dc.contributor.authorMäkkelä, Ville
dc.contributor.authorKnierim, Pascal
dc.contributor.authorAlt, Florian
dc.contributor.editorStolze, Markus
dc.contributor.editorLoch, Frieder
dc.contributor.editorBaldauf, Matthias
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Christina
dc.contributor.editorKosch, Thomas
dc.contributor.editorHirzle, Teresa
dc.contributor.editorSadeghian, Shadan
dc.contributor.editorDraxler, Fiona
dc.contributor.editorBektas, Kenan
dc.contributor.editorLohan, Katrin
dc.contributor.editorKnierim, Pascal
dc.date.accessioned2023-08-24T05:29:12Z
dc.date.available2023-08-24T05:29:12Z
dc.date.issued2023
dc.description.abstractEmotions affect our perception, attention, and behavior. Hereby, the emotional state is greatly affected by the surrounding environment that can seamlessly be designed in Virtual Reality (VR). However, research typically does not account for the influence of the environment on participants' emotions, even if this influence might alter acquired data. To mitigate the impact, we formulated a design space that explains how the creation of virtual environments influences emotions. Furthermore, we present EmotionEditor, a toolbox that assists researchers in rapidly developing virtual environments that influence and asses the users' emotional state. We evaluated the capability of EmotionEditor to elicit emotions in a lab study (n=30). Based on interviews with VR experts (n=13), we investigate how they consider the effect of emotions in their research, how the EmotionEditor can prospectively support them, and analyze prevalent challenges in the design as well as development of VR user studies.en
dc.description.uri"https://dl.acm.org/doi/"&R5en
dc.identifier.doi10.1145/3603555.3603577
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/42008
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2023 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual reality
dc.subject user studies
dc.subject emotions
dc.subject virtual environments
dc.titleHow Are Your Participants Feeling Today? Accounting For and Assessing Emotions in Virtual Realityen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.citation.startPage37-48
gi.conference.date3.-6. September 2023
gi.conference.locationRapperswil
gi.conference.sessiontitleMCI-SE01:Extended Reality

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