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A Children's Toy for Learning AI

dc.contributor.authorScheidt, Alexander
dc.contributor.authorPulver, Tim
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:27Z
dc.date.available2019-08-22T04:36:27Z
dc.date.issued2019
dc.description.abstractHere we present Any-Cubes, a prototype toy with which children can intuitively and playfully explore and understand machine learning as well as Internet of Things technology. Our prototype is a combination of deep learning-based image classification [9] and machine-to-machine (m2m) communication via MQTT. The system consists of two physical and tangible wooden cubes. Cube 1 ("sensor cube") is inspired by Google’s teachable machine [11,12]. The sensor cube can be trained on any object or scenery. The machine learning functionality is directly implemented on the microcontroller (Raspberry Pi) by a Google Edge TPU Stick. Via MQTT protocol, the microcontroller sends its current status to Cube 2, the actuator cube. The actuator cube provides three switches (relays controlled by an Arduino board) to which peripheral devices can be connected. This allows simple if-then functions to be executed in real time, regardless of location. We envision our system as an intuitive didactic tool for schools and maker spaces.en
dc.description.urihttps://dl.acm.org/authorize?N681351
dc.identifier.doi10.1145/3340764.3345375
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/24565
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectMachine Learning
dc.subjectTransfer Learning
dc.subjectEdge AI
dc.subjectEducation
dc.titleA Children's Toy for Learning AIen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.conference.date8.-11. September 2019
gi.conference.locationHamburg
gi.conference.sessiontitleMCI: Interactive Demos
gi.document.qualitydigidoc

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