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Generating an Environment for Socializing Between Older Adults in a VR Supermarket

dc.contributor.authorWalchshäusl, Sebastian
dc.contributor.authorEichhorn, Christian
dc.contributor.authorPlecher, David A.
dc.contributor.authorSimecek, Tim
dc.contributor.authorKlinker, Gudrun
dc.contributor.authorHiyama, Atsushi
dc.contributor.authorInami, Matsuko
dc.contributor.editorKlein, Maike
dc.contributor.editorKrupka, Daniel
dc.contributor.editorWinter, Cornelia
dc.contributor.editorWohlgemuth, Volker
dc.date.accessioned2023-11-29T14:50:28Z
dc.date.available2023-11-29T14:50:28Z
dc.date.issued2023
dc.description.abstractSocialization is crucial for the well-being of individuals, but elderly people often face challenges due to physical and psychological issues, as well as the COVID-19 pandemic. To address this issue, a novel approach has been developed using a Japanese Virtual Reality (VR) supermarket, where older adults can purchase products that could be delivered to their homes while socializing with others in a familiar environment. The VR supermarket is based on Japanese supermarket shelf layouts, with hand-tracking and gestures used for interaction. Avatars, attached with images of the participants and their synchronized voice input are used to represent them. In a user study involving 14 older adults, the application was found to be effective for social communication, and potential negative effects such as cybersickness were successfully mitigated. The VR supermarket thus provides a valuable tool for older adults to socialize and meet their need to interact with people from the same age group, even in isolation (pandemic scenario).en
dc.identifier.doi10.18420/inf2023_30
dc.identifier.isbn978-3-88579-731-9
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/43149
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2023 - Designing Futures: Zukünfte gestalten
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-337
dc.subjectolder adults
dc.subjectVirtual Reality
dc.subjectsupermarket
dc.subjectcybersickness
dc.subjecthand-tracking
dc.subjectoptimization
dc.subjectmultiplayer
dc.subjectsocializing
dc.subjectMixed Reality
dc.titleGenerating an Environment for Socializing Between Older Adults in a VR Supermarketen
dc.typeText/Conference Paper
gi.citation.endPage337
gi.citation.publisherPlaceBonn
gi.citation.startPage325
gi.conference.date26.-29. September 2023
gi.conference.locationBerlin
gi.conference.sessiontitleBildung - Serious XR - Wissenstransfer mit Augmented und Virtual Reality (SXR)

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