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Increasing Realism of Displayed Vibrating AR Objects through Edge Blurring

dc.contributor.authorKurzweg, Marco
dc.contributor.authorLetter, Maximilian
dc.contributor.authorWolf, Katrin
dc.contributor.editorStolze, Markus
dc.contributor.editorLoch, Frieder
dc.contributor.editorBaldauf, Matthias
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Christina
dc.contributor.editorKosch, Thomas
dc.contributor.editorHirzle, Teresa
dc.contributor.editorSadeghian, Shadan
dc.contributor.editorDraxler, Fiona
dc.contributor.editorBektas, Kenan
dc.contributor.editorLohan, Katrin
dc.contributor.editorKnierim, Pascal
dc.date.accessioned2023-08-24T05:29:11Z
dc.date.available2023-08-24T05:29:11Z
dc.date.issued2023
dc.description.abstractMany standard AR devices, such as the HoloLens2, have limitations in displaying fast motions, like the ones required to visualize moving or vibrating objects. One reason for this is the low computing power compared to other technologies, resulting in frame rate drops. Further, established visualization enhancement methods, such as anti-aliasing, cannot be applied because of their high computational demands. Therefore, we have looked at possible alternatives on the HoloLens2 for displaying vibrations more realistically as long as these technical limitations exist. We have chosen to examine vibrations as they are widely used for different use cases, like creating feedback, communicating the success of interactions, and generating a better scene understanding. In a user study, three different effects were evaluated against a baseline method, which was the representation of a vibration using a sinus function to calculate the displacement of the object. We found that an effect where the edges of the AR object are blurred (continuously with changing intensity) is perceived as significantly more realistic than other effects and the baseline method.en
dc.description.uri"https://dl.acm.org/doi/"&R3en
dc.identifier.doi10.1145/3603555.3603570
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/41986
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2023 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvisual effect
dc.subject vibration
dc.titleIncreasing Realism of Displayed Vibrating AR Objects through Edge Blurringen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.citation.startPage16-26
gi.conference.date3.-6. September 2023
gi.conference.locationRapperswil
gi.conference.sessiontitleMCI-SE01:Extended Reality

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