eBon: Eine Designstudie zum Verbraucherschutz 2.0
dc.contributor.author | Stevens, Gunnar | de_DE |
dc.contributor.author | Maslim, David | de_DE |
dc.contributor.author | Placke, Annika | de_DE |
dc.contributor.author | Blum, Daniel | de_DE |
dc.contributor.editor | Butz, Andreas | de_DE |
dc.contributor.editor | Koch, Michael | de_DE |
dc.contributor.editor | Schlichter, Johann | de_DE |
dc.date.accessioned | 2017-11-22T14:56:47Z | |
dc.date.available | 2017-11-22T14:56:47Z | |
dc.date.issued | 2014 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7588 | |
dc.language.iso | de | de_DE |
dc.relation.ispartof | Mensch & Computer 2014 - Online Workshopband | de_DE |
dc.subject | Be-greifbare Interaktion | de_DE |
dc.subject | Tangibles | de_DE |
dc.subject | Embodied | de_DE |
dc.subject | Mobile | de_DE |
dc.subject | Mixed-Reality | de_DE |
dc.subject | Methoden | de_DE |
dc.subject | Modelbildung | de_DE |
dc.title | eBon: Eine Designstudie zum Verbraucherschutz 2.0 | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.conference.sessiontitle | Workshop Be-Greifbare Interaktion | de_DE |
gi.document.quality | digidoc | de_DE |