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Gam-R – Gamification Reloaded

dc.contributor.authorMazarakis, Athanasios
dc.contributor.authorJent, Sophie
dc.contributor.authorVoit, Thomas
dc.contributor.editorWienrich, Carolin
dc.contributor.editorWintersberger, Philipp
dc.contributor.editorWeyers, Benjamin
dc.date.accessioned2021-09-03T19:11:18Z
dc.date.available2021-09-03T19:11:18Z
dc.date.issued2021
dc.description.abstractAn interface for increasing users’ understanding of smart home systems using gamification.en
dc.identifier.doi10.18420/muc2021-mci-ws11-120
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/37340
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2021 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectGamification
dc.subjectGame-based Learning
dc.subjectGame Based Learning
dc.subjectSerious Games
dc.subjectPervasive Games
dc.titleGam-R – Gamification Reloadeden
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date5.-8. September 2021
gi.conference.locationIngolstadt
gi.conference.sessiontitleMCI-WS11: 4th International Workshop „Gam-R – Gamification Reloaded“
gi.document.qualitydigidoc

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