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Applying Human-Centered Design to Develop Motivating Exergames

dc.contributor.authorHerrlich, Marc
dc.contributor.authorSmeddinck, Jan
dc.contributor.authorRunge, Nina
dc.contributor.authorMalaka, Rainer
dc.contributor.editorWeyers, Benjamin
dc.contributor.editorDittmar, Anke
dc.date.accessioned2017-06-17T20:19:08Z
dc.date.available2017-06-17T20:19:08Z
dc.date.issued2016
dc.description.abstractLifestyle diseases like unspecific back pain affect a large percentage of the population, especially in the age group 55 and older. Physiotherapy exercises are often perceived as dull and boring and many patients are not motivated to perform them regularly. Exergames can motivate patients to perform their exercise through playing a game, however, designing motivating game elements that generalize well to a variety of exercises is challenging. We report on our development process, on how we employ human-centered design in order to create motivating exergames, and on how we developed the concept of Living backgrounds as the result of this design process.
dc.identifier.doi10.18420/muc2016-ws02-0003
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/274
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2016 – Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.titleApplying Human-Centered Design to Develop Motivating Exergames
dc.typeText/Conference Paper
gi.citation.publisherPlaceAachen
gi.conference.date4.-7. September 2016
gi.conference.locationAachen
gi.conference.sessiontitleMotivatonale Aspekte im Health Design
gi.document.qualitydigidocde_DE

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