Tutorial (TUT06) and Workshop (WS25) on Creating Advanced Artificial Intelligence in Games (CAAI4GAMES)
dc.contributor.author | Ritter, Marc | |
dc.contributor.author | Marbach, Alexander | |
dc.contributor.author | Stockmann, Daniel | |
dc.contributor.author | Heinzig, Manuel | |
dc.contributor.author | Roschke, Christian | |
dc.contributor.author | Langner, Holger | |
dc.contributor.editor | Eibl, Maximilian | |
dc.contributor.editor | Gaedke, Martin | |
dc.date.accessioned | 2017-08-28T23:47:12Z | |
dc.date.available | 2017-08-28T23:47:12Z | |
dc.date.issued | 2017 | |
dc.identifier.doi | 10.18420/in2017_166 | |
dc.identifier.isbn | 978-3-88579-669-5 | |
dc.identifier.pissn | 1617-5468 | |
dc.language.iso | de | |
dc.publisher | Gesellschaft für Informatik, Bonn | |
dc.relation.ispartof | INFORMATIK 2017 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-275 | |
dc.title | Tutorial (TUT06) and Workshop (WS25) on Creating Advanced Artificial Intelligence in Games (CAAI4GAMES) | de |
gi.citation.startPage | 1661 | |
gi.conference.date | 25.-29. September 2017 | |
gi.conference.location | Chemnitz | |
gi.conference.sessiontitle | CAAI4Games – Creating Advanced AI For Games |
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