Logo des Repositoriums
 

Tutorial (TUT06) and Workshop (WS25) on Creating Advanced Artificial Intelligence in Games (CAAI4GAMES)

dc.contributor.authorRitter, Marc
dc.contributor.authorMarbach, Alexander
dc.contributor.authorStockmann, Daniel
dc.contributor.authorHeinzig, Manuel
dc.contributor.authorRoschke, Christian
dc.contributor.authorLangner, Holger
dc.contributor.editorEibl, Maximilian
dc.contributor.editorGaedke, Martin
dc.date.accessioned2017-08-28T23:47:12Z
dc.date.available2017-08-28T23:47:12Z
dc.date.issued2017
dc.identifier.doi10.18420/in2017_166
dc.identifier.isbn978-3-88579-669-5
dc.identifier.pissn1617-5468
dc.language.isode
dc.publisherGesellschaft für Informatik, Bonn
dc.relation.ispartofINFORMATIK 2017
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-275
dc.titleTutorial (TUT06) and Workshop (WS25) on Creating Advanced Artificial Intelligence in Games (CAAI4GAMES)de
gi.citation.startPage1661
gi.conference.date25.-29. September 2017
gi.conference.locationChemnitz
gi.conference.sessiontitleCAAI4Games – Creating Advanced AI For Games

Dateien

Originalbündel
1 - 1 von 1
Lade...
Vorschaubild
Name:
B22-0.pdf
Größe:
128.79 KB
Format:
Adobe Portable Document Format