A Parallel General Game Player
dc.contributor.author | Méhat, Jean | |
dc.contributor.author | Cazenave, Tristan | |
dc.date.accessioned | 2018-01-08T09:14:52Z | |
dc.date.available | 2018-01-08T09:14:52Z | |
dc.date.issued | 2011 | |
dc.description.abstract | We have parallelized our general game player Ary on a cluster of computers. We propose multiple parallelization algorithms. For the sake of simplicity all our algorithms have processes that run independently and that join their results at the end of the thinking time in order to choose a move. Parallelization works very well for checkers, quite well for other two player sequential move games and not at all for a few other games. | |
dc.identifier.pissn | 1610-1987 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/11181 | |
dc.publisher | Springer | |
dc.relation.ispartof | KI - Künstliche Intelligenz: Vol. 25, No. 1 | |
dc.relation.ispartofseries | KI - Künstliche Intelligenz | |
dc.subject | General game playing | |
dc.subject | Parallelization | |
dc.subject | UCT search | |
dc.title | A Parallel General Game Player | |
dc.type | Text/Journal Article | |
gi.citation.endPage | 47 | |
gi.citation.startPage | 43 |