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A Parallel General Game Player

dc.contributor.authorMéhat, Jean
dc.contributor.authorCazenave, Tristan
dc.date.accessioned2018-01-08T09:14:52Z
dc.date.available2018-01-08T09:14:52Z
dc.date.issued2011
dc.description.abstractWe have parallelized our general game player Ary on a cluster of computers. We propose multiple parallelization algorithms. For the sake of simplicity all our algorithms have processes that run independently and that join their results at the end of the thinking time in order to choose a move. Parallelization works very well for checkers, quite well for other two player sequential move games and not at all for a few other games.
dc.identifier.pissn1610-1987
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/11181
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 25, No. 1
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.subjectGeneral game playing
dc.subjectParallelization
dc.subjectUCT search
dc.titleA Parallel General Game Player
dc.typeText/Journal Article
gi.citation.endPage47
gi.citation.startPage43

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