An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures
dc.contributor.author | Hinze, Sven | |
dc.contributor.author | Mišiak, Martin | |
dc.contributor.author | Fuhrmann, Arnulph | |
dc.contributor.editor | Weyers, Benjamin | |
dc.contributor.editor | Lürig, Christoph | |
dc.contributor.editor | Zielasko, Daniel | |
dc.date.accessioned | 2020-07-24T13:51:16Z | |
dc.date.available | 2020-07-24T13:51:16Z | |
dc.date.issued | 2020 | |
dc.identifier.doi | 10.18420/vrar2020_21 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/33426 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | GI VR / AR Workshop | |
dc.title | An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures | en |
dc.type | Text/long | |
gi.conference.date | 24.-25. September 2020 | |
gi.conference.location | Trier |
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