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An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures

dc.contributor.authorHinze, Sven
dc.contributor.authorMišiak, Martin
dc.contributor.authorFuhrmann, Arnulph
dc.contributor.editorWeyers, Benjamin
dc.contributor.editorLürig, Christoph
dc.contributor.editorZielasko, Daniel
dc.date.accessioned2020-07-24T13:51:16Z
dc.date.available2020-07-24T13:51:16Z
dc.date.issued2020
dc.identifier.doi10.18420/vrar2020_21
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/33426
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofGI VR / AR Workshop
dc.titleAn Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Texturesen
dc.typeText/long
gi.conference.date24.-25. September 2020
gi.conference.locationTrier

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