Respiration VR - Breathwork therapy in a real-time Virtual Reality environment on the Oculus Quest using a low-cost strain sensor
dc.contributor.author | Beisiegel, Thomas | |
dc.contributor.author | Grimm, Paul | |
dc.contributor.author | Hergenröther, Elke | |
dc.contributor.author | Thesen, Philipp | |
dc.contributor.author | Suchoroschenko, Stefan | |
dc.contributor.author | Dienes, Maikel | |
dc.date.accessioned | 2024-09-03T13:00:44Z | |
dc.date.available | 2024-09-03T13:00:44Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This paper presents our Respiration Virtual Reality (VR) Environment, a prototype for virtual reality breathwork therapy that combines a low-cost, easy-to-manufacture sensor, standalone Virtual Reality (Meta Quest without additional hardware) and a corresponding therapeutic application with a gamified approach. The aim of the project was to realize an interactive form of therapy that achieves a high degree of effectiveness. Our framework condition was the development of a low-cost sensor that could be set up quickly, which works in a standing, sitting or lying position of the user and provides data on the user’s breathing in realtime. The challenge was to integrate external realtime sensors as seamlessly as possible into a virtual reality application and offer the user the most entertaining and motivating experience possible. | en |
dc.identifier.doi | 10.18420/vrar2024_0010 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/44484 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | GI VR / AR Workshop | |
dc.title | Respiration VR - Breathwork therapy in a real-time Virtual Reality environment on the Oculus Quest using a low-cost strain sensor | en |
dc.type | Text/Workshop Paper | |
gi.conference.date | 17. - 18. September 2024 |
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