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Respiration VR - Breathwork therapy in a real-time Virtual Reality environment on the Oculus Quest using a low-cost strain sensor

dc.contributor.authorBeisiegel, Thomas
dc.contributor.authorGrimm, Paul
dc.contributor.authorHergenröther, Elke
dc.contributor.authorThesen, Philipp
dc.contributor.authorSuchoroschenko, Stefan
dc.contributor.authorDienes, Maikel
dc.date.accessioned2024-09-03T13:00:44Z
dc.date.available2024-09-03T13:00:44Z
dc.date.issued2024
dc.description.abstractThis paper presents our Respiration Virtual Reality (VR) Environment, a prototype for virtual reality breathwork therapy that combines a low-cost, easy-to-manufacture sensor, standalone Virtual Reality (Meta Quest without additional hardware) and a corresponding therapeutic application with a gamified approach. The aim of the project was to realize an interactive form of therapy that achieves a high degree of effectiveness. Our framework condition was the development of a low-cost sensor that could be set up quickly, which works in a standing, sitting or lying position of the user and provides data on the user’s breathing in realtime. The challenge was to integrate external realtime sensors as seamlessly as possible into a virtual reality application and offer the user the most entertaining and motivating experience possible.en
dc.identifier.doi10.18420/vrar2024_0010
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/44484
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofGI VR / AR Workshop
dc.titleRespiration VR - Breathwork therapy in a real-time Virtual Reality environment on the Oculus Quest using a low-cost strain sensoren
dc.typeText/Workshop Paper
gi.conference.date17. - 18. September 2024

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