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Correct Foot Positioning in Virtual Reality through Visual Agility Ladder Training

dc.contributor.authorResch, Stefan
dc.contributor.authorRafati, Mustafa
dc.contributor.authorAltomare, Angela
dc.contributor.authorRaddi, Oumaima
dc.contributor.authorTahmas, Arso
dc.contributor.authorSchwind, Valentin
dc.contributor.authorVölz, Diana
dc.contributor.editorStolze, Markus
dc.contributor.editorLoch, Frieder
dc.contributor.editorBaldauf, Matthias
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Christina
dc.contributor.editorKosch, Thomas
dc.contributor.editorHirzle, Teresa
dc.contributor.editorSadeghian, Shadan
dc.contributor.editorDraxler, Fiona
dc.contributor.editorBektas, Kenan
dc.contributor.editorLohan, Katrin
dc.contributor.editorKnierim, Pascal
dc.date.accessioned2023-08-24T05:29:12Z
dc.date.available2023-08-24T05:29:12Z
dc.date.issued2023
dc.description.abstractIncorrect gait patterns and foot positioning can lead to serious consequences for the entire musculoskeletal system of the human body. While previous work indicates that training with an agility ladder in immersive environments such as in virtual reality (VR) is helpful for training foot positioning using visual feedback, it remains unknown how the visual feedback affects the users’ gait pattern. In an experimental user study (N=20) in VR, we compared the foot positioning success rate and the users’ preferences using four different visualization techniques of an agility ladder (footsteps, arrows, numbers, empty fields). The quantitative results indicate that visualization of footsteps achieved the highest accuracy in correct foot positioning without increasing the workload in VR. This is in contrast to the qualitative feedback in which most of the participants were in favor of the empty field condition. We discuss the implications and limitations for future studies using agility ladder training in VR.en
dc.description.uri"https://dl.acm.org/doi/"&R65en
dc.identifier.doi10.1145/3603555.3608558
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/42035
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2023 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual reality
dc.subject agility ladder
dc.subject visualization
dc.subject foot positioning
dc.titleCorrect Foot Positioning in Virtual Reality through Visual Agility Ladder Trainingen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.citation.startPage524-528
gi.conference.date3.-6. September 2023
gi.conference.locationRapperswil
gi.conference.sessiontitleMCI-POSTER

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