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Serious about mobile gaming

dc.contributor.authorGrüter, Barbara
dc.contributor.editorLucke, Ulrikede_DE
dc.contributor.editorKindsmüller, Martin Christofde_DE
dc.contributor.editorFischer, Stefande_DE
dc.contributor.editorHerczeg, Michaelde_DE
dc.contributor.editorSeehusen, Silkede_DE
dc.date.accessioned2017-11-22T14:42:52Z
dc.date.available2017-11-22T14:42:52Z
dc.date.issued2008
dc.description.abstractA closer look at game-based learning reveals tensions between the two parties games and learning. Game-based learning is examined here from the perspective of one party within this relationship against the background of globalization and cultural change. Getting serious about mobile gaming this paper aims for a deeper understanding of mobile games and the particular learning potentials within these kinds of game play. First principles are derived.de_DE
dc.identifier.isbn978-3-8325-2007-6en_US
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7063
dc.language.isoende_DE
dc.publisherLogos Verlagde_DE
dc.relation.ispartofWorkshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008de_DE
dc.titleSerious about mobile gamingde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage348
gi.citation.publisherPlaceBerlinde_DE
gi.citation.startPage344de_DE
gi.conference.sessiontitleDeLFI 2008: Game-based Learningde_DE
gi.document.qualitydigidocde_DE

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