Gamification and the Trough of Disillusionment
dc.contributor.author | Broer, Jan | de_DE |
dc.contributor.editor | Butz, Andreas | de_DE |
dc.contributor.editor | Koch, Michael | de_DE |
dc.contributor.editor | Schlichter, Johann | de_DE |
dc.date.accessioned | 2017-11-22T15:09:04Z | |
dc.date.available | 2017-11-22T15:09:04Z | |
dc.date.issued | 2014 | |
dc.description.abstract | Consulting agencies predict a drop in the visibility of gamification as studies report more and more negative results. We re-evaluate studies with positive results from a recent literature review with regards to the effects of gamification reported therein. We find that most reviewed studies do not actually report net-positive results and discuss reasons as to why gamification seemingly fails to deliver. One major Potenzial reason identified is the variance in motivations to play games. | de_DE |
dc.identifier.isbn | 978-3-11-034450-9 | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/8199 | |
dc.language.iso | en | de_DE |
dc.publisher | De Gruyter Oldenbourg | de_DE |
dc.relation.ispartof | Mensch & Computer 2014 - Workshopband | de_DE |
dc.subject | Gamification | de_DE |
dc.subject | Erfahrungsaustausch | de_DE |
dc.subject | Entscheidungsgrundlagen | de_DE |
dc.subject | Evaluationsmethodik | de_DE |
dc.subject | Ethik | de_DE |
dc.subject | Moral | de_DE |
dc.subject | Klassifikation | de_DE |
dc.title | Gamification and the Trough of Disillusionment | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 395 | |
gi.citation.publisherPlace | Berlin | de_DE |
gi.citation.startPage | 389 | de_DE |
gi.conference.sessiontitle | Workshop Press Play? Praxisorientierte und wissenschaftliche Sicht auf Gamification | de_DE |
gi.document.quality | digidoc | de_DE |
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