Logo des Repositoriums
 

Foreign Language Tandem Learning in Social VR - Conception, Implementation and Evaluation of the Game-Based Application Hololingo!

dc.contributor.authorAhlers, Timo
dc.contributor.authorBumann, Cassandra
dc.contributor.authorKölle, Ralph
dc.contributor.authorLazović, Milica
dc.date.accessioned2022-04-02T17:06:27Z
dc.date.available2022-04-02T17:06:27Z
dc.date.issued2022
dc.description.abstractHololingo! is a social virtual reality app for real-time immersive distance learning of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance learning, which relieves tandems from overstraining autonomy and self-guidance. Hololingo! supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embedded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral discourse competencies and fluency. The combination of the tandem principle, immersive Social VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and evaluation. The results of a qualitative discourse analysis of the learning interaction are discussed with regard to tandem role behaviour, the relation between task design and communication as well as affective and creative behaviour.en
dc.identifier.doi10.1515/icom-2021-0039
dc.identifier.pissn2196-6826
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/38575
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 21, No. 1
dc.subjectSocial Virtual Reality
dc.subjectLanguage Tandem
dc.subjectDigital Game-Based Language Learning
dc.titleForeign Language Tandem Learning in Social VR - Conception, Implementation and Evaluation of the Game-Based Application Hololingo!en
dc.typeText/Journal Article
gi.citation.endPage215
gi.citation.publisherPlaceBerlin
gi.citation.startPage203

Dateien