Interval timing in virtual reality: Merits, goals, and premises
dc.contributor.author | Riemer, Martin | |
dc.date.accessioned | 2023-08-24T06:24:26Z | |
dc.date.available | 2023-08-24T06:24:26Z | |
dc.date.issued | 2023 | |
dc.description.abstract | can be altered by immersive virtual reality (VR). A thorough understanding of this phenomenon opens interesting prospects, both for the design of user-friendly VR-based interfaces to support humancomputer interaction, and for the scientific investigation of human time perception under more realistic and yet controllable conditions. Here I will delineate some of the future challenges and research questions with respect to the effects of VR on interval timing in the range of several seconds. One of these questions is whether VR induces changes in the perception of time itself or whether it “just” alters our expectations regarding the duration of physical events. | de |
dc.identifier.doi | 10.18420/muc2023-mci-ws05-433 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/42078 | |
dc.publisher | GI | |
dc.relation.ispartof | Mensch und Computer 2023 - Workshopband | |
dc.relation.ispartofseries | Mensch und Computer | |
dc.title | Interval timing in virtual reality: Merits, goals, and premises | de |
dc.type | Text/Workshop Paper | |
gi.conference.date | 3.-6. September 2023 | |
gi.conference.location | Rapperswil | |
gi.conference.sessiontitle | MCI-WS05: Time and Timing in Human-Computer Interaction |
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