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Interval timing in virtual reality: Merits, goals, and premises

dc.contributor.authorRiemer, Martin
dc.date.accessioned2023-08-24T06:24:26Z
dc.date.available2023-08-24T06:24:26Z
dc.date.issued2023
dc.description.abstractcan be altered by immersive virtual reality (VR). A thorough understanding of this phenomenon opens interesting prospects, both for the design of user-friendly VR-based interfaces to support humancomputer interaction, and for the scientific investigation of human time perception under more realistic and yet controllable conditions. Here I will delineate some of the future challenges and research questions with respect to the effects of VR on interval timing in the range of several seconds. One of these questions is whether VR induces changes in the perception of time itself or whether it “just” alters our expectations regarding the duration of physical events.de
dc.identifier.doi10.18420/muc2023-mci-ws05-433
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/42078
dc.publisherGI
dc.relation.ispartofMensch und Computer 2023 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.titleInterval timing in virtual reality: Merits, goals, and premisesde
dc.typeText/Workshop Paper
gi.conference.date3.-6. September 2023
gi.conference.locationRapperswil
gi.conference.sessiontitleMCI-WS05: Time and Timing in Human-Computer Interaction

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