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Six-Second Scenarios – Vines für agile Entwicklung

dc.contributor.authorLimbach, Tobiasde_DE
dc.contributor.editorEndmann, Anjade_DE
dc.contributor.editorFischer, Holgerde_DE
dc.contributor.editorKrökel, Maltede_DE
dc.date.accessioned2017-11-18T00:30:00Z
dc.date.available2017-11-18T00:30:00Z
dc.date.issued2015
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/5600
dc.publisherDe Gruyter Oldenbourgde_DE
dc.relation.ispartofMensch und Computer 2015 – Usability Professionalsde_DE
dc.relation.ispartofseriesUsability Professionalsde_DE
dc.subjectVinesde_DE
dc.subjectSzenariode_DE
dc.subjectScenario-based designde_DE
dc.subjectPersonasde_DE
dc.subjectScenariosde_DE
dc.titleSix-Second Scenarios – Vines für agile Entwicklungde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage333
gi.citation.publisherPlaceBerlinde_DE
gi.citation.startPage330de_DE
gi.conference.sessiontitleShortPaper2de_DE
gi.document.qualitydigidocde_DE

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