Artificial Intelligence meets Serious Gaming
dc.contributor.author | Freese, Maria | |
dc.contributor.author | Zürn, Birgit | |
dc.contributor.author | Arlinghaus, Julia | |
dc.contributor.editor | Klein, Maike | |
dc.contributor.editor | Krupka, Daniel | |
dc.contributor.editor | Winter, Cornelia | |
dc.contributor.editor | Wohlgemuth, Volker | |
dc.date.accessioned | 2023-11-29T14:50:30Z | |
dc.date.available | 2023-11-29T14:50:30Z | |
dc.date.issued | 2023 | |
dc.description.abstract | Hardly any other topic is currently being discussed as much as the use of artificial intelligence (AI). Considering studies [Li20], [Si22] showing that the use of AI still evokes skepticism and fear among the population, as well as the increasing tendency to cooperate with AI, tools are needed to inform humans about AI, make AI and associated risks and measures to deal with these risks transparent by providing a safe space for discussion. Serious games provide this framework. They are defined as games that, in addition to entertainment, pursue serious objectives [Sc23] and can be used in different application areas. Cards for Artificial Intelligence4 is an analogue round-based card game that can be experienced with up to eight players. The goal of this game is to raise awareness about topics around AI by reflecting on risks and subsequently measures to mitigate these risks. At the beginning of each round, one scenario is chosen by the game facilitator. The goal in the game is to score as many points as possible by choosing and arguing the most appropriate risks (first phase) for the introduced scenario and measures (second phase) to mitigate these risks. This game is seen as a discussion starter. Theoretical feedback loops are important to guarantee learning (e.g., ranking the selected risks in a risk matrix). | en |
dc.identifier.doi | 10.18420/inf2023_51 | |
dc.identifier.isbn | 978-3-88579-731-9 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/43172 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | INFORMATIK 2023 - Designing Futures: Zukünfte gestalten | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-337 | |
dc.title | Artificial Intelligence meets Serious Gaming | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 438 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 437 | |
gi.conference.date | 26.-29. September 2023 | |
gi.conference.location | Berlin | |
gi.conference.sessiontitle | Bildung - KI-Bildung - Ein Workshop zu Aus- und Weiterbildung über Künstliche Intelligenz |
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