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A GGP Feature Learning Algorithm

dc.contributor.authorKirci, Mesut
dc.contributor.authorSturtevant, Nathan
dc.contributor.authorSchaeffer, Jonathan
dc.date.accessioned2018-01-08T09:14:53Z
dc.date.available2018-01-08T09:14:53Z
dc.date.issued2011
dc.description.abstractThis paper presents a learning algorithm for two-player, alternating move GGP games. The Game Independent Feature Learning algorithm, GIFL, uses the differences in temporally-related states to learn patterns that are correlated with winning or losing a GGP game. These patterns are then used to inform the search. GIFL is simple, robust and improves the quality of play in the majority of games tested. GIFL has been successfully used in the GGP program Maligne.
dc.identifier.pissn1610-1987
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/11193
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 25, No. 1
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.subjectFeature learning
dc.subjectGeneral game playing
dc.titleA GGP Feature Learning Algorithm
dc.typeText/Journal Article
gi.citation.endPage42
gi.citation.startPage35

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