Begreifbare Learning Environments - A Framework of Interaction Design for Reflective Experience
dc.contributor.author | Robben, Bernard | |
dc.contributor.author | Herzig, Bardo | |
dc.contributor.author | Klar, Tilman-Mathies | |
dc.contributor.author | Schelhowe, Heidi | |
dc.date.accessioned | 2018-11-15T04:54:19Z | |
dc.date.available | 2018-11-15T04:54:19Z | |
dc.date.issued | 2018 | |
dc.description.abstract | We propose a framework of Interaction Design for Reflective Experience (RED). “Begreifbare” (graspable, in the sense of tangible and comprehensible) learning environments embody a designed experience that combines abstraction and concreteness, perception and cognition, and thus emphasizes both the impact of tangible, embodied interactions and the importance of symbols and signs for reflective experience. Our framework is based on the categories of space and experience, model and reflection. | en |
dc.identifier.doi | 10.1515/icom-2018-0019 | |
dc.identifier.pissn | 1618-162X | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/18236 | |
dc.language.iso | en | |
dc.publisher | De Gruyter | |
dc.relation.ispartof | i-com: Vol. 17, No. 3 | |
dc.subject | tangible interaction | |
dc.subject | education | |
dc.subject | digital learning | |
dc.title | Begreifbare Learning Environments - A Framework of Interaction Design for Reflective Experience | en |
dc.type | Text/Journal Article | |
gi.citation.endPage | 218 | |
gi.citation.publisherPlace | Berlin | |
gi.citation.startPage | 211 | |
gi.conference.sessiontitle | Research Article |