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Buttons for Idiots - A Serious Game About the Daily Struggles of In-House User Experience Professionals

dc.contributor.authorKurtz, Christopher
dc.contributor.authorKäfer, Julia
dc.contributor.authorHermenau, Thomas
dc.contributor.editorFischer, Holger
dc.contributor.editorHess, Steffen
dc.date.accessioned2020-10-28T13:04:39Z
dc.date.available2020-10-28T13:04:39Z
dc.date.issued2020
dc.description.abstractIn this work we present our initial findings of leveraging a serious game for knowledge transfer between user experience professionals. “Buttons for Idiots” (BFI) is the prototype of a game designed to help user experience professionals to discover the influence of communication and other so-called soft skills on the effectiveness of their work. We will discuss the origins of the concept, give an outline of BFI’s development, and present the findings of its empirical evaluation during the “Mensch und Computer” 2020 conference. We conclude that serious games are a promising approach for knowledge transfer in the target demographic.en
dc.identifier.doi10.18420/muc2020-up-0435
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/34402
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V. und German UPA e.V.
dc.relation.ispartofMensch und Computer 2020 - Usability Professionals
dc.relation.ispartofseriesMensch und Computer
dc.subjectUser Experience
dc.subjectSerious Game
dc.subjectCommunication
dc.subjectIn-house UX
dc.subjectKnowledge Transfer
dc.subjectAdult Education
dc.subjectSoftware
dc.subjectUnity
dc.subjectInteraction
dc.subject3D
dc.titleButtons for Idiots - A Serious Game About the Daily Struggles of In-House User Experience Professionalsen
dc.typeText/Conference Paper
gi.citation.publisherPlaceBonn
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.document.qualitydigidoc

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