Konferenzbeitrag

Social Presence in a Virtual Reality Game with Different Levels of Abstraction: Testing the Social Presence Aspect of the Multimodal Presence Scale

Lade...
Vorschaubild
Volltext URI
Dokumententyp
Text/Conference Paper
Datum
2019
Zeitschriftentitel
ISSN der Zeitschrift
Bandtitel
Quelle
Mensch und Computer 2019 - Tagungsband
MCI: Short Paper (Poster)
Verlag
ACM
Zusammenfassung
Presence is a key variable in virtual reality (VR), however, it is a complex variable consisting of different aspects. The Multimodal Presence Scale (MPS) by Makransky, Lilleholt, and Aaby was developed to measure physical, social and self-presence. But how well can it actually detect changes in one aspect of presence, and differentiate between different aspects of presence? To answer these questions, we use a German translation of the MPS in an experiment with a VR game with 45 participants. We examine social presence -- the sense of being with another -- specifically, and compare three conditions (abstraction levels) that should differ in the degree of social presence, but not in other aspects of presence. Results indicate that the MPS is reliable and useful for measuring social presence, while still correlating strongly with presence overall.
Beschreibung
Volkmann, Torben; Wessel, Daniel; Franke, Thomas; Jochems, Nicole (2019): Social Presence in a Virtual Reality Game with Different Levels of Abstraction: Testing the Social Presence Aspect of the Multimodal Presence Scale. Mensch und Computer 2019 - Tagungsband. DOI: 10.1145/3340764.3344435. New York: ACM. MCI: Short Paper (Poster). Hamburg. 8.-11. September 2019
Zitierform
Tags