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Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality
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2019
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Gesellschaft für Informatik e.V.
Zusammenfassung
Virtual Reality (VR) allows us to perceive the world through
any possible embodiment – the avatar. Behavioral changes
due to the strong bond between the user and the virtual
avatar is known as Proteus Effect. Previous work found that
the Proteus Effect occurs when characteristics of the appearance
are associated with knowledge and experiences gained
by anticipated entities or stereotypes. Based on the findings
that the Proteus Effect can trigger behavioral changes, we
hypothesize that the appearance of an avatar in VR can be
manipulated in a way that users will perform tasks better
than they would perform them using their real or any casual
embodiment. As one of the most important human behavioral
characteristics is exerting force, we are planning to
conduct a study investigating if muscular or wispy avatars
are able to change physical forces of the physical self. Our
hypothesis is that people will apply more force when they
interact in a more powerful-looking appearance. An effect
would have far-reaching consequences and implications for
the interactions with avatars in HCI and VR.