CSCP
dc.contributor.author | Benford, Steve | de_DE |
dc.contributor.author | Reynard, Gail | de_DE |
dc.contributor.author | Koleva, Boriana | de_DE |
dc.contributor.author | Greenhalgh, Chris | de_DE |
dc.contributor.author | Fraser, Mike | de_DE |
dc.contributor.editor | Herczeg, Michael | de_DE |
dc.contributor.editor | Prinz, Wolfgang | de_DE |
dc.contributor.editor | Oberquelle, Horst | de_DE |
dc.date.accessioned | 2017-11-22T14:38:04Z | |
dc.date.available | 2017-11-22T14:38:04Z | |
dc.date.issued | 2002 | |
dc.description.abstract | Play, not work, is set to become the driving force for collaborative technologies! We explore the topic of CSCP, where the ‘P’ stands for play (and in our own work also for public and performance). We review four past examples of staging public performances in collaborative virtual and mixed reality environments. We then reflect on the pros and cons of staging public performances as a research method and on whether CSCP should be part of the broader future of CSCW. | de_DE |
dc.identifier.isbn | 3-519-00364-3 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/6766 | |
dc.language.iso | en | |
dc.publisher | B. G. Teubner | de_DE |
dc.relation.ispartof | Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten | de_DE |
dc.title | CSCP | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 29 | |
gi.citation.publisherPlace | Stuttgart | de_DE |
gi.citation.startPage | 21 | |
gi.document.quality | digidoc | en_US |
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