Logo des Repositoriums
 

HoloBoard: Visual Augmentation and Gamification of Balance Exercises

dc.contributor.authorFrölke, Robin
dc.contributor.authorButz, Benjamin
dc.contributor.authorLux, Gregor
dc.contributor.authorGerken, Jens
dc.contributor.editorStolze, Markus
dc.contributor.editorLoch, Frieder
dc.contributor.editorBaldauf, Matthias
dc.contributor.editorAlt, Florian
dc.contributor.editorSchneegass, Christina
dc.contributor.editorKosch, Thomas
dc.contributor.editorHirzle, Teresa
dc.contributor.editorSadeghian, Shadan
dc.contributor.editorDraxler, Fiona
dc.contributor.editorBektas, Kenan
dc.contributor.editorLohan, Katrin
dc.contributor.editorKnierim, Pascal
dc.date.accessioned2023-08-24T05:29:12Z
dc.date.available2023-08-24T05:29:12Z
dc.date.issued2023
dc.description.abstractAnkle injuries are among the most common injuries in many ball sports. Balance training can help stabilize foot joints and prevent injuries. In particular, training programs that use a balance board have shown improved neuromuscular function and reduced susceptibility to injuries. Traditional balance training is often inadequate because there is no feedback, and the "monotonous" movements are perceived as "boring." This paper explores the effectiveness and suitability of an Augmented-Reality enhanced balance board, the HoloBoard. Our application integrates typical ball sports activities such as "catching," "heading," and "dodging," as well as various difficulty levels. We performed an exploratory field study with a semi-professional handball team, which showed that participants preferred the HoloBoard compared to traditional balance board training, enjoyed it, and judged the training as effective.en
dc.description.uri"https://dl.acm.org/doi/"&R61en
dc.identifier.doi10.1145/3603555.3608553
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/42031
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2023 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectbalance exercise
dc.subject exergame
dc.subject augmented reality
dc.subject sports
dc.titleHoloBoard: Visual Augmentation and Gamification of Balance Exercisesen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.citation.startPage503-507
gi.conference.date3.-6. September 2023
gi.conference.locationRapperswil
gi.conference.sessiontitleMCI-POSTER

Dateien