The backbone of gamification - a theoretical consideration of play and game mechanics
dc.contributor.author | Scheiner, Christian W. | |
dc.contributor.author | Witt, Maximilian | |
dc.contributor.editor | Horbach, Matthias | |
dc.date.accessioned | 2019-03-07T09:31:50Z | |
dc.date.available | 2019-03-07T09:31:50Z | |
dc.date.issued | 2013 | |
dc.description.abstract | Challenges in idea management research and practice no longer revolve around why it is important for people to participate. Instead, the focus has shifted onto how participants can be motivated and, in addition, how their full creative potential can be exploited. This paper develops a theoretical framework that emphasizes the benefits of game mechanics within the context of idea management in scientific literature. In a two-step approach, the aspect of why play is relevant for an organization is addressed first, before specific game mechanics are integrated. | en |
dc.identifier.isbn | 978-3-88579-614-5 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/20664 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | INFORMATIK 2013 – Informatik angepasst an Mensch, Organisation und Umwelt | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-220 | |
dc.title | The backbone of gamification - a theoretical consideration of play and game mechanics | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 2386 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 2372 | |
gi.conference.date | 16.-20. September 2013 | |
gi.conference.location | Koblenz | |
gi.conference.sessiontitle | Regular Research Papers |
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