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Comparing Smartwatch Input Modalities for Older Users in a TVControl Scenario

dc.contributor.authorRoberts, Jonas
dc.contributor.authorWölfl, Johannes
dc.contributor.authorMärkl, Christoph
dc.contributor.authorBöhm, Patricia
dc.contributor.authorIsemann, Daniel
dc.contributor.editorBurghardt, Manuel
dc.contributor.editorWimmer, Raphael
dc.contributor.editorWolff, Christian
dc.contributor.editorWomser-Hacker, Christa
dc.date.accessioned2017-08-09T20:56:56Z
dc.date.available2017-08-09T20:56:56Z
dc.date.issued2017
dc.description.abstractOlder people have been hesitant to accept smartwatches as supporting devices in their daily routine. We present a study which used an environment familiar to many older users to examine differences between touch and voice input for smartwatches. As people get older they tend to spend considerable amounts of time watching television. In this familiar setup we examined to what extent touch and voice input differ, using a smartwatch as a television remote control. We developed two smartwatch applications, one for each input modality, with which users could operate a TV simulator. In pre-tests, we determined possible speech input commands and preferred smartwatch gestures. Testing with eight older adults we found potential for both input modalities with speech input taking significantly longer. Although a majority of participants reported speech to be "easier" (with the rest undecided), participants were ultimately divided in their preference of one system over the other.en
dc.identifier.doi10.18420/muc2017-ws17-0413
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/3240
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2017 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.titleComparing Smartwatch Input Modalities for Older Users in a TVControl Scenarioen
dc.typeText/Conference Paper
gi.citation.publisherPlaceRegensburg
gi.conference.date10.-13. September 2017
gi.conference.locationRegensburg
gi.conference.sessiontitleMCI-WS17: Workshop Golden Oldies and Silver Surfers – User Experience Design für eine ältere Zielgruppe
gi.document.qualitydigidoc

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