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Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning

dc.contributor.authorBaberowski, David
dc.contributor.authorLeonhardt, Thiemo
dc.contributor.authorLilienthal, Lanea
dc.contributor.authorBergner, Nadine
dc.contributor.editorSchulz, Sandra
dc.contributor.editorKiesler, Natalie
dc.date.accessioned2024-09-03T16:26:22Z
dc.date.available2024-09-03T16:26:22Z
dc.date.issued2024
dc.description.abstractPresence, as the feeling of actually being in a virtual place, is an important metric for VR learning applications due to its positive impact on learning. In the literature, the level of immersion a system can provide is assumed to be the main factor influencing presence. This paper investigates this assumption for virtual environments in abstract learning contexts that are not based on reality. This is done by building a physical replica of a VR learning game and comparing both in terms of learning outcomes and presence. The study shows that subjects do not have a consistent view of what can be described as real in abstract contexts, suggesting that the distinction between reality-based virtual environments and those in abstract contexts is important in terms of presence.en
dc.identifier.doi10.18420/delfi2024_09
dc.identifier.eissn2944-7682
dc.identifier.issn2944-7682
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/44547
dc.language.isoen
dc.pubPlaceBonn
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofProceedings of DELFI 2024
dc.relation.ispartofseriesDELFI
dc.subjectVirtual Reality
dc.subjectLearning Games
dc.subjectImmersion
dc.subjectPresence
dc.subjectComputer Science
dc.titleBeyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learningen
dc.typeText/Conference paper
mci.conference.date09.-11. September 2024
mci.conference.locationFulda
mci.conference.sessiontitleBest Paper Kandidaten Kurzbeiträge
mci.document.qualitydigidoc
mci.reference.pages115-121

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