Comparison of Depth Buffer Techniques for Large and Detailed 3D Scenes
dc.contributor.author | Gilg, Jonas | |
dc.contributor.author | Zander, Sebastian | |
dc.contributor.author | Schneegans, Simon | |
dc.contributor.author | Ahlers, Volker | |
dc.contributor.author | Gerndt, Andreas | |
dc.contributor.editor | Weier, Martin | |
dc.contributor.editor | Bues, Matthias | |
dc.contributor.editor | Wechner, Reto | |
dc.date.accessioned | 2022-06-02T20:26:34Z | |
dc.date.available | 2022-06-02T20:26:34Z | |
dc.date.issued | 2021 | |
dc.identifier.doi | 10.18420/vrar2021_12 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/38679 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | GI VR / AR Workshop | |
dc.title | Comparison of Depth Buffer Techniques for Large and Detailed 3D Scenes | en |
dc.type | Text/long | |
gi.conference.date | 9.-10. September 2021 | |
gi.conference.location | Sankt Augustin |
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