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Comparison of Depth Buffer Techniques for Large and Detailed 3D Scenes

dc.contributor.authorGilg, Jonas
dc.contributor.authorZander, Sebastian
dc.contributor.authorSchneegans, Simon
dc.contributor.authorAhlers, Volker
dc.contributor.authorGerndt, Andreas
dc.contributor.editorWeier, Martin
dc.contributor.editorBues, Matthias
dc.contributor.editorWechner, Reto
dc.date.accessioned2022-06-02T20:26:34Z
dc.date.available2022-06-02T20:26:34Z
dc.date.issued2021
dc.identifier.doi10.18420/vrar2021_12
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/38679
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofGI VR / AR Workshop
dc.titleComparison of Depth Buffer Techniques for Large and Detailed 3D Scenesen
dc.typeText/long
gi.conference.date9.-10. September 2021
gi.conference.locationSankt Augustin

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