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Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality

dc.contributor.authorGlémarec, Yann
dc.contributor.authorLugrin, Jean-Luc
dc.contributor.authorBosser, Anne-Gwenn
dc.contributor.authorCagniat, Paul
dc.contributor.authorBuche, Cédric
dc.contributor.authorLatoschik, Marc Erich
dc.contributor.editorHansen, Christian
dc.contributor.editorNürnberger, Andreas
dc.contributor.editorPreim, Bernhard
dc.date.accessioned2020-08-18T15:20:01Z
dc.date.available2020-08-18T15:20:01Z
dc.date.issued2020
dc.description.abstractIn this paper, we describe the implementation and performance of a Virtual Audience behaviour model for Virtual Reality (VR). The model is a VR adaptation of an existing desktop model based on crowd-sourced data. The system allows a user in VR to easily build and experience a wide variety of atmospheres with small or large groups of virtual agents. The paper describes the model’s implementation and possible benefits for different applications, e.g. training, therapeutic or culture. Our first scalability benchmark results demonstrated the ability to simultaneously handle one hundred virtual agents without significantly affecting the recommended frame rate for VR applications. Lastly, we propose a set of improvements our training system can benefit from. This research is conducted in the context of a classroom simulation software for teachers’ training.en
dc.identifier.doi10.18420/muc2020-ws134-337
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/33554
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2020 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectBehaviour Model
dc.subjectEducation
dc.subjectVirtual Agent
dc.titlePushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Realityen
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.conference.sessiontitleMCI-WS16: User-Embodied Interaction in Virtual Reality (UIVR)
gi.document.qualitydigidoc

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