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On the choice of programming languages for developing location-based mobile games

dc.contributor.authorOppermann, Leif
dc.contributor.editorHegering, Heinz-Gerd
dc.contributor.editorLehmann, Axel
dc.contributor.editorOhlbach, Hans Jürgen
dc.contributor.editorScheideler, Christian
dc.date.accessioned2019-04-03T13:00:04Z
dc.date.available2019-04-03T13:00:04Z
dc.date.issued2008
dc.description.abstractThis paper reflects on the choice of programming languages for developing distributed interactive systems such as location-based mobile games. It highlights key strengths and weaknesses of the popular languages and frameworks for the mobile- as well as the server-side. The paper analyses the technological choices made in five different location-based game projects and recommends considering the use of a single language across all different system components to mitigate complexity and strive for productivity.en
dc.identifier.isbn978-3-88579-227-7
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/21412
dc.language.isoen
dc.publisherGesellschaft für Informatik e. V.
dc.relation.ispartofINFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-133
dc.titleOn the choice of programming languages for developing location-based mobile gamesen
dc.typeText/Conference Paper
gi.citation.endPage488
gi.citation.publisherPlaceBonn
gi.citation.startPage481
gi.conference.date8. -13. September 2008
gi.conference.locationMünchen
gi.conference.sessiontitleRegular Research Papers

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