Liquid: Library for Interactive User Interface Development
dc.contributor.author | Freitag, Georg | de_DE |
dc.contributor.author | Kammer, Dietrich | de_DE |
dc.contributor.author | Tränkner, Michael | de_DE |
dc.contributor.author | Wacker, Markus | de_DE |
dc.contributor.author | Groh, Rainer | de_DE |
dc.contributor.editor | Eibl, Maximilian | de_DE |
dc.date.accessioned | 2017-11-22T15:03:36Z | |
dc.date.available | 2017-11-22T15:03:36Z | |
dc.date.issued | 2011 | |
dc.description.abstract | Developing multi-touch applications is a great challenge for developers: they have to adopt a novel interaction paradigm, but lack suitable tools and reliable design guidelines. The goal of Liquid consists in introducing the concept of visual programming to multi-touch technology, implementing a promising approach to overcome the difficulties in developing applications for multi-touch devices. As a novel feature, Liquid allows the development of multi-touch applications with the help of the technology itself. This contribution illustrates the application of visual programming in the multi-touch context, presents related work, and explains the workflow of Liquid with the help of an instructive example. | de_DE |
dc.identifier.isbn | 978-3-486-71235-3 | en_US |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7940 | |
dc.language.iso | en | en_US |
dc.publisher | Oldenbourg Verlag | de_DE |
dc.relation.ispartof | Mensch & Computer 2011: überMEDIEN|ÜBERmorgen | de_DE |
dc.subject | Multi-Touch | de_DE |
dc.subject | Visual Programming | de_DE |
dc.subject | Development Environment | de_DE |
dc.subject | Interaction Design | de_DE |
dc.subject | PostWIMP Interfaces | de_DE |
dc.title | Liquid: Library for Interactive User Interface Development | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 210 | |
gi.citation.publisherPlace | München | de_DE |
gi.citation.startPage | 202 | de_DE |
gi.conference.sessiontitle | Interactive Displays | en_US |
gi.document.quality | digidoc | en_US |
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