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A Context-aware Virtual Reality First Aid Training Application

dc.contributor.authorYigitbas, Enes
dc.contributor.authorHeindörfer, Joshua
dc.contributor.authorEngels, Gregor
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:50Z
dc.date.available2019-08-22T04:36:50Z
dc.date.issued2019
dc.description.abstractWith the spread of virtual reality (VR) applications in various domains (e.g. education and training, engineering or entertainment) targeting heterogeneous end-users, the aspect \emph{context-awareness} started to play an important role. As tasks and environments in VR applications become more and more complex, it is important to adapt the interaction to the needs and the context in order to improve usability. In this paper, we study how to exploit context-awareness in VR applications in order to automatically adapt the interaction techniques in a VR application based on context parameter like user, platform, and environment. To show the benefit of our approach, we present a context-aware VR application for first aid training.en
dc.description.urihttps://dl.acm.org/authorize?N681359
dc.identifier.doi10.1145/3340764.3349525
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/24671
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual reality
dc.subjectcontext-awareness
dc.subjectadaptive UIs
dc.titleA Context-aware Virtual Reality First Aid Training Applicationen
dc.typeText/Conference Paper
gi.citation.publisherPlaceNew York
gi.conference.date8.-11. September 2019
gi.conference.locationHamburg
gi.conference.sessiontitleMCI: Interactive Demos
gi.document.qualitydigidoc

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