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Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality

dc.contributor.authorSchmitt, Johann
dc.contributor.authorWienrich, Carolin
dc.contributor.authorLatoschik, Marc Erich
dc.contributor.authorLugrin, Jean-Luc
dc.date.accessioned2019-09-05T01:06:03Z
dc.date.available2019-09-05T01:06:03Z
dc.date.issued2019
dc.description.abstractIn this paper, we present the first results of a user-defined approach for designing gesture-driven commands for a first-person shooter (FPS) game in Virtual Reality (VR). We identified and categorized a set of common gestures for two in-game actions as well as two system control operations. We believe our preliminary results will interest VR game designers and researchersen
dc.identifier.doi10.18420/muc2019-ws-567
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/25201
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2019 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectGestures
dc.subjectGames
dc.titleInvestigating Gesture-based Commands for First-Person Shooter Games in Virtual Realityen
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date8.-11. September 2019
gi.conference.locationHamburg
gi.conference.sessiontitleMCI-WS24: User-embodied Interaction in Virtual Reality (UIVR)
gi.document.qualitydigidoc

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