How Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniques
dc.contributor.author | Weise, Matthias | |
dc.contributor.author | Zender, Raphael | |
dc.contributor.author | Lucke, Ulrike | |
dc.date.accessioned | 2020-08-13T08:05:20Z | |
dc.date.available | 2020-08-13T08:05:20Z | |
dc.date.issued | 2020 | |
dc.description.abstract | The selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study. | en |
dc.identifier.doi | 10.1515/icom-2020-0011 | |
dc.identifier.pissn | 2196-6826 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/33446 | |
dc.language.iso | en | |
dc.publisher | De Gruyter | |
dc.relation.ispartof | i-com: Vol. 19, No. 2 | |
dc.subject | 3D Interaction | |
dc.subject | Selection/Manipulation Techniques | |
dc.subject | Virtual Reality | |
dc.title | How Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniques | en |
dc.type | Text/Journal Article | |
gi.citation.endPage | 85 | |
gi.citation.publisherPlace | Berlin | |
gi.citation.startPage | 67 |