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User-Embodied Interaction in Virtual Reality (UIVR)

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2020

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Gesellschaft für Informatik e.V.

Zusammenfassung

The representation of users is specifically important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.

Beschreibung

Roth, Daniel; Podkosova, Iana; Nilsson, Niels Christian; Kulik, Alexander; Bruder, Gerd (2020): User-Embodied Interaction in Virtual Reality (UIVR). Mensch und Computer 2020 - Workshopband. DOI: 10.18420/muc2020-ws134. Bonn: Gesellschaft für Informatik e.V.. MCI-WS16: User-Embodied Interaction in Virtual Reality (UIVR). Magdeburg. 6.-9. September 2020

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