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User-embodied Interaction in Virtual Reality (UIVR)

dc.contributor.authorRoth, Daniel
dc.contributor.authorPodkosova, Iana
dc.contributor.authorNilsson, Niels Christian
dc.contributor.authorKulik, Alexander
dc.contributor.authorBruder, Gerd
dc.date.accessioned2019-09-05T00:59:45Z
dc.date.available2019-09-05T00:59:45Z
dc.date.issued2019
dc.description.abstractThe availability of tracking solutions allowing for the embodiment of users in Virtual- Mixed- and Augmented Reality (VR/MR/AR) applications challenges human-computer interaction (HCI) developers. Many potentials are yet to be explored. By no means is the most realistic replication of the user and the interaction a general optimum for all applications. In turn, altered body representations have perceptual impacts on the users themselves as well as on the perception of the interaction (“Kleider machen Leute”). To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.en
dc.identifier.doi10.18420/muc2019-ws-285
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/25174
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2019 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectBody ownership
dc.subjectavatars
dc.subjectvirtual interaction
dc.titleUser-embodied Interaction in Virtual Reality (UIVR)en
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date8.-11. September 2019
gi.conference.locationHamburg
gi.conference.sessiontitleMCI: Workshop
gi.document.qualitydigidoc

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