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Augmenting Everyday Objects -- A Reflection on Reuse as an Interface Design Method

dc.contributor.authorRossmy, Beat
dc.date.accessioned2019-09-05T01:05:25Z
dc.date.available2019-09-05T01:05:25Z
dc.date.issued2019
dc.description.abstractThis paper presents three projects which are based on the reuse of existing objects as new Tangible User Interfaces for the purpose of (a) education, (b) exploration and (c) creative expression. The already existing familiarity of the users with the basic interaction concepts of such systems can help to (a) breakdown barriers and increase accessibility of technologies as well as (b) can create playful and enjoyable experiences. The authors give a short overview over their conducted work and the resulting insights as well as a reflection about the process in retrospective.en
dc.identifier.doi10.18420/muc2019-ws-561
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/25197
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2019 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectTUI
dc.subjectEmbodied Interaction
dc.subjectEvery Day Objects
dc.titleAugmenting Everyday Objects -- A Reflection on Reuse as an Interface Design Methoden
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date8.-11. September 2019
gi.conference.locationHamburg
gi.conference.sessiontitleMCI-WS05: 12. Workshop Be-greifbare Interaktion
gi.document.qualitydigidoc

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