Gamification in the inDAgo HelpMe application
dc.contributor.author | Baumann, Kristian | de_DE |
dc.contributor.author | Klein, Peter | de_DE |
dc.contributor.author | Mrsic Carl, Antonija | de_DE |
dc.contributor.author | Bender, Denise | de_DE |
dc.contributor.editor | Butz, Andreas | de_DE |
dc.contributor.editor | Koch, Michael | de_DE |
dc.contributor.editor | Schlichter, Johann | de_DE |
dc.date.accessioned | 2017-11-22T14:55:40Z | |
dc.date.available | 2017-11-22T14:55:40Z | |
dc.date.issued | 2014 | |
dc.description.abstract | The changing demographic structures in western societies have led to a higher need for assistance for elderly people in their everyday lives. Staying mobile is very important for the quality of life, but is anything but simple when getting older. The research project inDAgo, a project initiated by research facilities in and around the city of Darmstadt, Germany, targets this problem. A first result of this project is the HelpMe application (app). By means of this app, elderly people can easily transmit in difficult situations a call for help to a network of trustworthy people willing to assist. They then receive quick and uncomplicated support by helpers in their vicinity. | de_DE |
dc.identifier.isbn | 978-3-11-034448-6 | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7541 | |
dc.language.iso | en | de_DE |
dc.publisher | De Gruyter Oldenbourg | de_DE |
dc.relation.ispartof | Mensch & Computer 2014 - Tagungsband | de_DE |
dc.subject | gamification | de_DE |
dc.subject | inDago | de_DE |
dc.subject | elderly | de_DE |
dc.subject | mobile | de_DE |
dc.subject | application | de_DE |
dc.subject | User Experience Design | de_DE |
dc.subject | Prototyping | de_DE |
dc.subject | Interaktionsmodellierung | de_DE |
dc.subject | Mobile und ubiquitäre Interaktion | de_DE |
dc.title | Gamification in the inDAgo HelpMe application | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 034 | |
gi.citation.publisherPlace | Berlin | de_DE |
gi.citation.startPage | 025 | de_DE |
gi.conference.sessiontitle | Gamification | de_DE |
gi.document.quality | digidoc | de_DE |
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