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Ninja Ride Supporting movement through a rhythm oriented Exergame

dc.contributor.authorSchering, Sandrade_DE
dc.contributor.authorPelikan, Constantinde_DE
dc.contributor.editorReiterer, Harald
dc.contributor.editorDeussen, Oliver
dc.date.accessioned2017-11-22T15:00:41Z
dc.date.available2017-11-22T15:00:41Z
dc.date.issued2012
dc.description.abstractIn this paper we present the music and rhythm oriented Exergame Ninja Ride in which the player has to assume the role of a bicycling, newspaper delivering ninja. The game aims to increase training motivation of children by integrating training aspects with motion gaming and music synchronicity in both gameplay and movement. Bicycling movements on an ergometer and arm gestures in the real world are detected with the Blobo Ball peripheral. User-generated content, based on self supplied music, can be integrated to increase replayability and to allow using preferred music in training.de_DE
dc.identifier.isbn978-3-486-71879-9
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7769
dc.language.isoende_DE
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?
dc.subjectExergamede_DE
dc.subjectrhythmde_DE
dc.subjectmovementde_DE
dc.subjecthealthde_DE
dc.subjectBlobo Ball peripheralde_DE
dc.titleNinja Ride Supporting movement through a rhythm oriented Exergamede_DE
dc.typeText/Workshop Paperde_DE
gi.citation.endPage432
gi.citation.publisherPlaceMünchen
gi.citation.startPage429de_DE
gi.conference.sessiontitleEntertainment Interfaces: Serious Gamesde_DE
gi.document.qualitydigidoc

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