Ninja Ride Supporting movement through a rhythm oriented Exergame
dc.contributor.author | Schering, Sandra | de_DE |
dc.contributor.author | Pelikan, Constantin | de_DE |
dc.contributor.editor | Reiterer, Harald | |
dc.contributor.editor | Deussen, Oliver | |
dc.date.accessioned | 2017-11-22T15:00:41Z | |
dc.date.available | 2017-11-22T15:00:41Z | |
dc.date.issued | 2012 | |
dc.description.abstract | In this paper we present the music and rhythm oriented Exergame Ninja Ride in which the player has to assume the role of a bicycling, newspaper delivering ninja. The game aims to increase training motivation of children by integrating training aspects with motion gaming and music synchronicity in both gameplay and movement. Bicycling movements on an ergometer and arm gestures in the real world are detected with the Blobo Ball peripheral. User-generated content, based on self supplied music, can be integrated to increase replayability and to allow using preferred music in training. | de_DE |
dc.identifier.isbn | 978-3-486-71879-9 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7769 | |
dc.language.iso | en | de_DE |
dc.publisher | Oldenbourg Verlag | |
dc.relation.ispartof | Mensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!? | |
dc.subject | Exergame | de_DE |
dc.subject | rhythm | de_DE |
dc.subject | movement | de_DE |
dc.subject | health | de_DE |
dc.subject | Blobo Ball peripheral | de_DE |
dc.title | Ninja Ride Supporting movement through a rhythm oriented Exergame | de_DE |
dc.type | Text/Workshop Paper | de_DE |
gi.citation.endPage | 432 | |
gi.citation.publisherPlace | München | |
gi.citation.startPage | 429 | de_DE |
gi.conference.sessiontitle | Entertainment Interfaces: Serious Games | de_DE |
gi.document.quality | digidoc |
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