IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses
dc.contributor.author | Speth, Sandro | |
dc.contributor.author | Becker, Steffen | |
dc.contributor.author | Breitenbücher, Uwe | |
dc.contributor.author | Fuchs, Philipp | |
dc.contributor.author | Meißner, Niklas | |
dc.contributor.author | Riesch, Anna | |
dc.contributor.author | Wetzel, Daniel | |
dc.contributor.editor | Veronika Thurner, Barne Kleinen, Juliane Siegeris, Debora Weber-Wulff | |
dc.date.accessioned | 2022-03-01T10:57:58Z | |
dc.date.available | 2022-03-01T10:57:58Z | |
dc.date.issued | 2022 | |
dc.description.abstract | Digital learning is becoming increasingly important, especially in situations when students cannot attend presence lectures as we experienced during the Covid-19 pandemic. However, while there are platforms that support generic learning concepts such as multiple-choice questions, we believe that the first semesters of computer science courses can benefit from tailored learning platforms that support IT-specific learning. For example, programming tasks that are automatically checked for correctness. Moreover, in times when students cannot meet each other, self-organization and motivation quickly become severe problems. Therefore, this paper presents a vision for a gamified e-Learning platform specialized for the first semesters of computer science courses. | en |
dc.identifier.doi | 10.18420/SEUH2022_05 | |
dc.identifier.isbn | 978-3-88579-715-9 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/38445 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik, Bonn | |
dc.relation.ispartof | Software Engineering im Unterricht der Hochschulen (SEUH 2022) | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-321 | |
dc.subject | e-Learning | |
dc.subject | Gamification in education | |
dc.subject | Study Beginners | |
dc.subject | Computer Science | |
dc.title | IT-REX --- A Vision for a Gamified e-Learning Platform for the First Semesters of Computer Science Courses | en |
gi.citation.endPage | 48 | |
gi.citation.startPage | 43 | |
gi.conference.date | 24.-25. Februar 2022 | |
gi.conference.location | Berlin | |
gi.conference.sessiontitle | Software Engineering erlernen |
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