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Auto-Generating Multimedia Language Learning Material for Children with Off-the-Shelf AI

dc.contributor.authorDraxler, Fiona
dc.contributor.authorHaller, Laura
dc.contributor.authorSchmidt, Albrecht
dc.contributor.authorChuang, Lewis L.
dc.contributor.editorMühlhäuser, Max
dc.contributor.editorReuter, Christian
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKosch, Thomas
dc.contributor.editorMatviienko, Andrii
dc.contributor.editorGerling, Kathrin|Mayer, Sven
dc.contributor.editorHeuten, Wilko
dc.contributor.editorDöring, Tanja
dc.contributor.editorMüller, Florian
dc.contributor.editorSchmitz, Martin
dc.date.accessioned2022-08-31T09:43:12Z
dc.date.available2022-08-31T09:43:12Z
dc.date.issued2022
dc.description.abstractThe unique affordances of mobile devices enable the design of novel language learning experiences with auto-generated learning materials. Thus, they can support independent learning without increasing the burden on teachers. In this paper, we investigate the potential and the design requirements of such learning experiences for children. We implement a novel mobile app that auto-generates context-based multimedia material for learning English. It automatically labels photos children take with the app and uses them as a trigger for generating content using machine translation, image retrieval, and text-to-speech. An exploratory study with 25 children showed that children were ready to engage to an equal extent with this app and a non-personal version using random instead of personal photos. Overall, the children appreciated the independence gained compared to learning at school but missed the teachers’ support. From a technological perspective, we found that auto-generation works in many cases. However, handling erroneous input, such as blurry images and spelling mistakes, is crucial for children as a target group. We conclude with design recommendations for future projects, including scaffolds for the photo-taking process and information redundancy for identifying inaccurate auto-generation results.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3543758.3543777en
dc.identifier.doi10.1145/3543758.3543777
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/39291
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2022 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectMobile Language Learning
dc.subjectContent Generation
dc.subjectObject Detection
dc.subjectApplied Machine Learning
dc.titleAuto-Generating Multimedia Language Learning Material for Children with Off-the-Shelf AIen
dc.typeText/Conference Paper
gi.citation.endPage105
gi.citation.publisherPlaceNew York
gi.citation.startPage96
gi.conference.date4.-7. September 2022
gi.conference.locationDarmstadt
gi.conference.sessiontitleMCI-SE02: Tools and Technology
gi.document.qualitydigidoc

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