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Embedded Computation versus Embodied Interaction: Connected Objects for Connected Thinking

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2018

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De Gruyter

Zusammenfassung

What will future creativity-based work in collaboration with ubiquitous, AI-driven systems be like? In this paper, we argue that following a ‘tangible interaction’ approach can be beneficial in this context. We describe six connected objects that illustrate how the quality of future creative work could be designed. The objects aim to shape embedded computation in ways that support embodied interaction. They include a place for sacrificing one’s phone, an olfactory calendar, a reader/writer for cloud data in everyday objects, a concrete-based data logger, a slot machine for recombining old ideas into new ones, and a dimmer for artificial intelligence. We summarize the results of a critical reflection of the prototypes in an argument for designing interactions that foster collaborative creative processes between embodied humans in a world of embedded computation.

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Hemmert, Fabian; Bradford, Elizabeth; Caetano, Erik; Kegel, Friedrich; Licht, Eva; Höwer, Marco (2018): Embedded Computation versus Embodied Interaction: Connected Objects for Connected Thinking. i-com: Vol. 17, No. 3. DOI: 10.1515/icom-2018-0023. Berlin: De Gruyter. PISSN: 1618-162X. pp. 237-246. Case Report

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