Behind DeepMind’s AlphaStar AI that Reached Grandmaster Level in StarCraft II
dc.contributor.author | Risi, Sebastian | |
dc.contributor.author | Preuss, Mike | |
dc.date.accessioned | 2021-04-23T09:30:28Z | |
dc.date.available | 2021-04-23T09:30:28Z | |
dc.date.issued | 2020 | |
dc.identifier.doi | 10.1007/s13218-020-00642-1 | |
dc.identifier.pissn | 1610-1987 | |
dc.identifier.uri | http://dx.doi.org/10.1007/s13218-020-00642-1 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/36276 | |
dc.publisher | Springer | |
dc.relation.ispartof | KI - Künstliche Intelligenz: Vol. 34, No. 1 | |
dc.relation.ispartofseries | KI - Künstliche Intelligenz | |
dc.title | Behind DeepMind’s AlphaStar AI that Reached Grandmaster Level in StarCraft II | de |
dc.type | Text/Journal Article | |
gi.citation.endPage | 86 | |
gi.citation.startPage | 85 |