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An Environment-Triggered Augmented-Reality Application for Learning Case Grammar

dc.contributor.authorDraxler, Fiona
dc.contributor.authorWallwitz, Elena
dc.contributor.authorSchmidt, Albrecht
dc.contributor.authorChuang, Lewis L.
dc.contributor.editorZender, Raphael
dc.contributor.editorIfenthaler, Dirk
dc.contributor.editorLeonhardt, Thiemo
dc.contributor.editorSchumacher, Clara
dc.date.accessioned2020-09-08T09:46:32Z
dc.date.available2020-09-08T09:46:32Z
dc.date.issued2020
dc.description.abstractWe present a handheld Augmented-Reality app that enables learners of German to study case grammar using real objects in their surroundings. The system can easily be integrated into the everyday life of busy learners and provides them with a means to study on their own. Specifically, the app detects objects in the learners’ surroundings and determines their spatial relationship. It then automatically generates quizzes to test dative and accusative cases. The app provides an example of how structural concepts of languages can be taught with AR.en
dc.identifier.isbn978-3-88579-702-9
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/34202
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofDELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-308
dc.subjectAugmented Reality
dc.subjectCase Grammar
dc.subjectLanguage Learning
dc.subjectUbiquitous Learning
dc.titleAn Environment-Triggered Augmented-Reality Application for Learning Case Grammaren
dc.typeText/Conference Paper
gi.citation.endPage390
gi.citation.publisherPlaceBonn
gi.citation.startPage389
gi.conference.date14.-18. September 2020
gi.conference.locationOnline

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